In another installment of my analog design world, I’d like to present these teeny tiny sketches of lamp shades. I am currently working on a lighting project and, as reference, wanted to aggregate all the possible shade shapes that I like onto a few sheets of paper. Now to choose…
These two elixirs come courtesy of my friend David Driver: multi-talented designer, musician, performer, writer, etc. They were some of the finest, most welcome presents from Christmas. A homemade gift stands out from the rest, and, with this magnificent packaging, I bet you’d be hard-pressed to dispute it. David is a genius at re-purposing nearly everything (he alone gives the term “Frugal Yankee” a good name!). I would never have guessed that these containers are actually Schweppe’s tonic water bottles. He insists that they are cheaper than Seagram’s. I haven’t yet sampled the vinegar, but I do know that it’s a concoction from the apple trees on his property. I also know, from experience, that his flu tonic will banish even the most tenacious germ. For a similar recipe, click here.
In the darkest, coldest days of winter, these yellow enamel plates will offer a glimpse of optimism and light. (At least that’s what I told myself when I decided to bring them home.) With the added bonus of making eating, while watching a movie, that much tidier and easier. Two of these will soon leave my possession for friends, who will hopefully enjoy them the way I do.
Violet lives in Nice with my dear friend Kate and her husband Michele. She may reside in France but, make no mistake, this feline was born in Italy. Kate and Michele rescued her from a feral existence when she was a kitten. Violet now fully embraces the beauty and luxury of her surroundings. And she adores flowers. (Please note that she does not eat them!) Kate started sending me photos of Violet among the weekly bouquets, and I kept asking for more. Not only is Violet photogenic, but the setting is romantic and mysterious. No surprise there: Kate is a fabulously talented artist with a unique eye. One which always delights me!! Plus, we share a deep and abiding love of enamelware. And Michele is the proprietor of Danda Productions (among other ventures), a twenty year old antiques business where you’ll find a consistently excellent collection of landscape, portrait and still life drawings and paintings.
How about that wacky Serge Gainsbourg head?
I can’t speak for anyone else out there, but, for me, the iterative process of design is where I find true happiness! So, here are a few recent sketches of a butter knife I plan to carve out of wood. Nothing particularly fancy. Totally functional. This is the way I begin: sketch after sketch after sketch. Fast and not at all precious. Almost bordering on messy. Soft HB pencil. (Please don’t ask me what a pencil is.)
I was looking through boxes of old photographs the other day and happened upon these pictures from a long ago wedding. At some point in the evening, I lent my camera to Delilah, my cousin’s daughter. She was 6 years old at the time. I didn’t think much of it until I picked up the photographs from the lab (yes, that’s one way it used to be done). At first, I had no idea what I was looking at. But then I remembered that the camera had been out of my possession for a short while…in the hands of a three and a half foot tall child. Wow, I never imagined that a wedding could be all chins, elbows and breasts.
I don’t play games on my phone or tablet. Not because of some principled stance opposing them, or because I think they are boring and repetitive. Nope, my reasoning stems from experience: latent addiction is just waiting to devour all aspects of my life. Enter Catch…an elegant, playful, and visually stunning iOS game designed, developed and coded by Andy Bergmann. Andy is an executive creative director at CNN and all around talented guy. The premise of the game is as simple as it gets: catch the ball. There are no instructions on how to accomplish this simple action. No need. You start tapping and swiping, and soon enough you’ve got it. Until the next level (there are 50), when other objects are introduced into the mix as a means to increase the game’s difficulty. Did I mention that the hand and the objects exist on different 3-dimensional planes? According to Bergmann, “Catch requires an interesting combination of spacial perception and eye-hand coordination.” Catch appeals in large part because of its simplicity and unique graphic sensibility. I see a twelve step program in my future.
Here’s a nice write-up in Fast Co.
To download Catch, click here. Free for a limited time on iTunes.